starsector fps cap. Another way of looking at it: Caps make you tankier (i. starsector fps cap

 
 Another way of looking at it: Caps make you tankier (istarsector fps cap These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy

Reaperosha. Go to starsector r/starsector. ago. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Don't think there's a way to increase it in vanilla, other than the one skill. 5. g. Find a file called settings. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Throw in a fleshed out diplomacy system with alliances, defensive pacts etc. Overhauls. 9a. A procedurally generated galactic sector seeded with well-known core worlds and factions. You can put one in a zip folder with "Send to" or just make a copy and rename it. I've messed with it myself and it seems to support numbers at least up to 6(which is probably as many as you'll ever need on one colony anyway) but I dunno if there's any problems going higher than that. I did some observation with this battle triggered slowdown of the game. This helps a lot but makes all edges jagged (totally worth it). I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. Search "maxBattleSize" in settings. Finish: Run starsector. SomePhishyDude. S. This is the easiest general way to direct battles. It's awesome; I'm not bashing it at all, but I would like to talk about that last bit - the war bit. - look for "maxLogisticsHullmods":2, - change to whatever value you want. If i disable it, the game works perfectly, even with other mods. However, that warning comes up for both my older save (slow) and newer saves (normal speed). 7:if you are able to locate GUI/UI file, you should be able to change it. Compare this to the hundred+ hours needed to get even a few capital ships in a game such as X3, or the lack of fleet elements entirely in games such as Elite, and. Mods that add new markets are especially bad, and i think adjusted. If you give an Attack order on a cap point, it will turn into Defend after capture. DauntlessDuelist. Blueprints List (Starsector 0. I have a 144Hz display. Join. - Merch: Discord: Twitch: locate your settings file in your config file (Fractal SoftworksStarsectorstarsector-coredataconfig) and have Notepad++ to open it (cause regular notepad screws up formatting). Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. You can then select which mod (s) you want to run with in the launcher. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. ago. Fleet composition changes based on what you are doing. unlock fps? i have a 144hz monitor but the fps is locked at 60, is there a way to remove the cap? works a treat. I need to heat my house and I like the massive brawls. 62K subscribers 16K views 1 year ago Let's go over some key changes you can make in the Starsector settings. 95a. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. 30 - 0. >sandbox space sim rpg. Large ships without small ships to cover their flank are often overwhelmed and destroyed. Reduce FPS. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. Change the damage modifier from 0. . Hmm, that's a bit odd - this means that the graphics driver is running the game at 60 fps, since by default vsync is on and that's what determines the framerate. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. FPS only drops slightly when in the biggest fights with graphics lib mod installed (that mod is a resource hog for sure, try to disable it and see). I'm surprised that DP are a problem for you though, I basically never run. But for the most part. I have massively increased those limits to play Starsector the way it wa. Just got the game recently and am having an interesting time so far. I tried to tweak with my settings a bit to reduce. 5. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. Step 3. hullmods. This can be changed further in the json settings file. [close] Then go back to "GraphicsLib", and paste the file. xedralya. Beyond the sector adds some end game content. json: High dynamic range display (HDR)GiveMeNews. The next best capitol only has an upkeep factor of 0. If vsync is on anyway, you might want to set vsync:true in settings. e. Turn off Vsync and change frame rate cap in settings. json file to improve your game experience. Since I downloaded the new update, all the battles I'm in are locked at 30-31 FPS and I know its not my rig. Moasseman • 1 yr. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. json file to improve your game experience. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». Admiral; Posts: 3920; Re: 144 fps « Reply #1 on: May 07, 2017, 03:15:54 AM. I finished the entire Academia quest line and I'm only level 6. so its probably in the core game files in the java files somewhere. The first place were I'm obligated to recomend is the Mod Index on the official forums, and the three first mods I need to recomend are LazyLib, MagicLib and GraphicsLib, the first two are used by most mod makers as a way to create mods faster, and the latter is used on some mods, it also makes the game have better graphics, now for the list:Start a new game and choose the quick start option with the "dev" label so you get in fast. Behold, I have returned to infest your nightmares once again. 1. So I'm getting FPS drops on the overworld and in battles. Removed soft fleet size limit. A mod is better though, since you do not have to alt tab to. Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. Embrace the butt pirate gameplay. j. It allows to slow down/speed up any singleplayer game. json (starsector-core/data/config). I would strongly recommend increasing the FPS cap if you're going to push this mod over the default setting of 2x speed. On Linux, it's in the starsector directory. Starsector doesn't really changes it's performance based on GPU. 96a] Force Auto R. Give your cap a rallying point so it knows where to orientate itself and issue a disengage order on the ships they are chasing. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. Or turn off your integrated in device manager and run the game normally. Don’t forget the mod that adds a second page to colonies if you put 9 plus industries on planets. It's true. When i updated game i made a fresh install. Default is 400 battle size with up to a 60:40 split based on relative officer strength/count, and captured objectives. unlock fps? i have a 144hz monitor but the fps is locked at 60, is there a way to remove the cap? works a treat. 1 / 2. 04, with an Nvidia GeForce GT 520. With Nexerelin running all the AI just throw 8-10 Cap fleets at you constantly. Logged SCC. open "Fractal Softworks\Starsector\starsector-core\data\config\settings. You can then select which mod (s) you want to run with in the launcher. Version 3. Add a Comment. It won't, however, impact the number of industries you can build. Colonies are player-owned settlements on planets within the sector. Unlike 4x games like Stellaris where the slowdown is permanent in late game, in Starsector you just have to restart the game to make it run normal again whenever the slow down happens. riesenarethebest • meatbag • 10 mo. 25. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. json First make a backup. It used to be called Starfarer. 1aTrying out the Realistic Combat Mod 1. exe and \jre\bin java file is set to run on nvidia graphics, all drivers are updated. Game caps at 144 fps even when changing json settings. There is a level cap now and the cap is at 15. DarknightK • 2 yr. The large ripple uses a lot of video memory. open up setting. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. Automated with data. Get the competitive advantage you need with the Collective Minds STRIKEPACK F. In the Nvidia control panel, select the game either by the drop-down menu or the add button to manually find and select the executable. Removed skills changes. I actually downloaded and custom-modified The two mods "Another Portrait Pack" and "Portrait Pack". You can also edit the skill points per level and story points per level. Programming wise this should be relatively easy quick fix while making player "know" what they're up to. I have to rstart the game then. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). e. - open up the settings. del-ra. Then change the value. Performance/FPS issues. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. "maxShipsInFleet":30, Increase the number. • 1. However, CPU never seems to consistently stay above 20% utilization on Starsector even though I'm constantly getting 20ish FPS. The product of multiple mentions. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. For example, "-Xms4096m -Xmx4096m" allocates 4 GB of memory for the game. The official forum's mod index only lists 4 portrait packs, two of which are straight-up weeb bait and one of which looks like something out of an 80s anime. Note that as total deployment points approach ~4000, or should many entities such as missiles, strike craft, or projectiles be present on the field, the fps may tend to 1 fps due to the single-core CPU bottleneck. They will retreat from stronger forces, and fast ships tend to kite or flank way away from these locations. - vsync off. There's no reason why it'd specifically cap to 144, though - that has to. The FPS and Idle indicator both read about 60 fps and ~40-50% idle both in the campaign map view, and during combat. Let's take a look at Starsector's Virtual Memory Parameters (vmparams) and go over how to fix some nasty RAM errors that can show up once you start modding t. An utility mod modifying the vanilla beams to. . Starsector is a bit weird when it comes to alt-tabbing. I suspect allocating 56GB of ram is your problem, Java is not properly equipped to handle more than 8, by allocating more (signifigantly more) than that, you are likely causing Java to have a meltdown. You can also edit the settings. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. Allow playing in easy mode to earn more points per level, for example, additional skill point every other level. • 1 yr. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Then change the value to whatever you want. Bounty Hunt, Colonize, Wage W. •. You could change the maximum player level in the Starsector settings file and call it day. Technically yes, but only after you go beyond the usual limit of 15. Open the 'vmparams' file and change the allocated memory accordingly. (large fight being my 2 carriers vs 5-10 ships)Whenever I dock somewhere, my fps drops to 4 or 5 when the menu options are fading in, on shop screens, etc. 1 will cause your fleet to suffer 10% more damage. Tools, guides, and other resources. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. SpaceMarine_CR. There's a setting in the config file that you can change to adjust it. FPS issues, low performance. Make space feel more like space!Increasing max ships in fleet is 'almost required' as it allows you to actually salvage ships after combats. AutomatedRepairUnit. Usually going to 10-20 fps. 96a-RC10). Right-click your desktop shortcut for Starsector and select "Open file location". 1. json (starsector-core/data/config). Battlecruiser: I think you already get it. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. open "Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Increases level cap in different ways at different amounts, depends on preference. The game doesn't utilize the graphics card properly, gpu usage. With the build I suggested you can farm [Redacted] fleets with only a Doom and some cruisers/destroyers saving you supplies, giving you extra burn levels (since most good cruisers have a burn level of 9+ with the right hull mods) so you can avoid getting into combat with lots of Ordos at. Suggestions to improve fps/performance on Ryzen 5 system with 3060ti. How to Install Mods in Starsector: video link. del-ra. r/starsector. 1 / 2. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. 1. Is it possible to play Starsector at above 60 fps? I noticed mine is constantly switching between 61 and 62 like it could not go higher. Yes. 0 1 Anonymous. I've always had FPS problems with this game, and i don't know for the life of me what to do with it. The brawler LP variant. P. Hello, I have a very annoying issue with the game. A guide to fleet composition. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. There's no reason why it'd specifically cap to 144, though - that has to. Yes, title is correct. 4 comments. Classic top-down gameplay style enhanced by modern technology. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. ini file within the GraphicsLib folder in a program like Notepad++. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. To enable choosen preset, just download settings file, rename it to. 3) Win 7 SP1. how does leveling up scale? Is there ever a cap to how mutch XP it takes to earn a level? Or does the xp cost per level keep scaling indefinitely? Does the xp cost per level scale exponentially or linearly?It changes the max player level to 103, which is the level needed to cap all skills. By securing combat objectives you earn more DP to bring in the rest of your fleet. By default, the 64-bit version of the game allocates 1. 28. Problem: lower than 10 fps in main menu, during the game the fps is 11-25, lower than 10 in battles I am sure that the vsync is "false" in settings. the harder the fps loss will be. Factions like Vic really add nice ships with their unique style. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. These are meant for broader use within the. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. Specs Windows 8. 4X game features in Starsector. When using mods, just flying around drops me to 21FPS, and when using. You could restrict your mods a bit. Starsector uses very antiquated ways of rendering graphics. 95. 46K subscribers in the starsector community. I just ran some tests to make sure, and it's definitely not happening here - the game speed only drops after the frame rate dips below 30, so for example if the frame rate is 15, then the game will run at 50% speed, while for any. ago. Stay Connected with Werit: and share your game clips: for more content: to starsector r/starsector • by toric5. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. On Windows, it's in the installation directory. 0 coins. Especially in the early game, when you still need to import everything, this will make your colonies more profitable. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». I wouldn't mind smaller, fewer fleets. This was worse in . 2) 32GB. Spamming ieds will generate uh, quite a bit of lag though. Formerly, known as Starfarer, Starsector was released in 2013. On the campaign map, if the game is paused after pressing either ESC. I followed the tutorial on this post if anyone needs it. It doesn't, really. Upping this cap will also upping the enemies dp (again the dp ratio). For fast, nimble ships that use hit and run tactics, caps are better. 0. Or better yet is there another mod that improves FPS. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. A mature colony typically has around 300K+ income and ~60K upkeep. Reviewers praised the game on release. . Combat Readiness (CR) is a general measure of a ship's logistical status. If you only want base 20+, then you SOL on capitals, and you'll need base burn 9 cruisers, which limits you to fast and/or light cruisers, i. Overview. This is my Mk 1 for a Manticore loadout. FPS only drops slightly when in the biggest fights with graphics lib mod installed (that mod is a. Add Legacy class Star Destroyer, Sabaoth Destroyer, Republic and CIS Transport ships;. [Important!] Modded. on Today at 04:26:09 PM Modding Resources. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. starsector-coredataconfigsettings. I would just use alpha cores as much as possible. No mod needed, go to starsector folder, starsector core, data, config, settings and search with ctrl+F playermaxlevel. json右键记事本打开。按照下列词参照条修改即可。true(开) false(关)游戏设置vsync":false 垂直同步fps":60 最大fps dev 专栏 / 远行星号游戏性设置(需修改文件) 远行星号游戏性设置(需修改文. -In battles, the game mouse controls feel as if I had about 20 FPS and vsync on, even when the FPS counter shows 40-55 and vsync is forced off in the Nvidia control panel. View community ranking In the Top 5% of largest communities on Reddit. EG. Dominator. An in. 1. The Odyssey in the other hand is an amazingly fun circle strafing gunship. : The more DP your entire fleet has, the more you get to deploy. All that taken into account, if you still want to destroy enemy colonies you have several options: raid them enough (~10+ times) that they are extremely in the -ves in terms of stability (it will show 0 stability, but will have like a -20 modifier due to recent raids). There’s the Fleet Size by DP mod that is probably what you want. Reverted ship changes. Version 0. . Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount. Invidia control panel -> program settings -> add -> find the starsector exe in install directory -> 2. • 2 yr. try changing starsector-coredataconfigsettings. As for officers, I keep finding them stranded in ships for some reason but I can honestly say that they still show up in station and planet bars. Premium Powerups Explore Gaming. Previously in the “Best AAA Games” post, I had explained why space exploration games are getting much-needed attention. . . 8. Changelog: 1. 0 (May 6, 2017) Updated to support Starsector 0. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. (100~300) Since high-tech ships have shorter operating time. in the craptop preset folder, copy the GRAPHICS_OPTIONS config file and paste it in the main GraphicsLib directory, you should see another GRAPHICS_OPTIONS file already there. Just wanted to share this horrid thing with someone. Reason being that if you got older graphic card, they can't handle starsector's shader for some reason. 96a Changes to support DEM missiles (Thanks DR) Improvements to ignoring exploding ship damage logic v5. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. From what i've seen you can use at least 142 mods at a time (the game might crash from time to time) 2. The number of worthwhile features within it has dwindled, which can just be included in other. I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. I have a 3070 and was wondering if I could make some use of it playing starsector. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Save. 5GHz 8GB RAM Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. But thawing loads of ancient colonists should be an exception, as well as integrating existing population. – Updated for Starsector 0. While I'm aware the intention was to balance the game and force a few. They don't need a speficif role, except take the stress away from tanks and flankers. Step 2. 3 (2023-08-24). I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. . GraphicsLib. >combat is top down in fleet vs fleet encounters. ago. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data. If you're just after skill point btw, you should increase the skill points per level (same file, skillPointsPerLevel) instead of the level cap. costs and shields over armor. 1) Fps dropping from 50-60 to 10-20 when only two capital ships are present in a fight. 7. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. Send Realistic Combat damage through the modification system before applying it. The start of an abomination, dubbed the "moderately cursed ship pack". Go to starsector r/starsector. ago. Re: 165hz monitor. Crypto47K subscribers in the starsector community. My settings: - vmparams RAM set to 8192. New factions. Now, Starsector, a top-down single-player indie role-playing game proves the same fact. Well, the solution to my car leaking is to just keep adding oil. A comparison of cargo/fuel tankers and efficiency pre and post 0. They really feel part of the Starsector lore as a smaller corporation-type faction !AxtheCool • 4 yr. Check the forum. (large fight being my 2 carriers vs 5-10 ships)Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. Low-tech ships need a certain number of gunboats to keep pushing. Logged. This is my Mod Pack for Starsector. 3. Just like Ironman mode, add another toggle to "sandbox mode" which completely removes character level cap. 5. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. - Reduced Kingslayer armor 1,600->1,500, and flux cap 16,000->15,000 - Reduced Nighthawk flux cap 11,000->10,000 - Reduced Prosperity armor 1,600->1,500 - Increased Mercenary shipsystem cooldown between charge uses 2s->5s. Yeah, sure, it also depends on the setup, wolf pack tactics needs more ship slots than capital/cruiser. json file to allow you to transfer items quickly using the Alt key. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. I'm running with 60 ships fleet limit, 800 DP max battle size limit, a mod to throttle engine graphics and running Starsector on Java 8. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. 2 speed with ctrl+B as a key combination, for example. Ordnance points are just an abstraction of a ship's limited resources like power generation and physical space. My current game uses aroud 50 or maybe 60 mods, not pretty sure of. 9.